The classic 3-card format
Classic Teen Patti compares hands of 3 cards from a standard 52-card deck. Cards are ranked from ace down to 2 in many common tables. House rules can change sequence order, ace treatment or ties, so read the selected table’s rules before playing.
Standard hand order, strongest first
| Rank | Hand | Example | Meaning |
|---|---|---|---|
| 1 | Trail / three of a kind | A♠ A♥ A♦ | 3 cards of the same rank |
| 2 | Pure sequence | 7♥ 8♥ 9♥ | 3 consecutive cards in the same suit |
| 3 | Sequence | 7♠ 8♥ 9♦ | 3 consecutive cards in mixed suits |
| 4 | Colour / flush | 2♣ 6♣ J♣ | One suit, without a sequence |
| 5 | Pair | K♠ K♥ 5♦ | 2 cards of one rank and a third card |
| 6 | High card | A♣ J♦ 7♠ | A hand outside the categories above |
How to compare two hands
Compare the category first. A pair beats a high-card hand regardless of its highest single card. Within a category, compare the relevant ranks; a pair of kings commonly beats a pair of jacks. If the pair ranks match, compare the remaining card under the table’s tie rules.
For sequences, check whether the table treats A–2–3 or A–K–Q as the highest run. Suits may be equal in strength; avoid assuming a suit hierarchy unless the table explicitly defines one.
Variations change the result
Joker formats add wild-card behaviour. Muflis commonly reverses the objective toward weaker hands. Other variants can change the deck, scoring or eligible combinations. These classic rankings are a starting point rather than a universal rulebook.
Use a permitted social-play format for learning. The ranking table explains card combinations and does not provide a way to guarantee a result.
Rule scope
This is a beginner explanation of a common format, rather than the rules of any named app. The selected table’s published rulebook governs variations and ties. The examples are illustrative card arrangements.